Pioneer DJM-700-K: EFFECT FUNCTIONS

EFFECT FUNCTIONS: Pioneer DJM-700-K

EFFECT FUNCTIONS

EFFECT FUNCTIONS

This unit can produce a total of 15 basic beat effects (including

3 Auto TRANS

SND/RTN) through beat effects linked to the BPM and manual

In units of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat, the

filters or effect frequency filters linked to the

FREQUENCY

dial.

sound is automatically cut in synch with the rhythm.

Additionally, by adjusting the parameters for each effects, a wide

range of effects can be produced.

Example

A wide variety of beat effects can be created by adjusting the

Cut

Cut

temporal parameter through the

TIME

dial (Parameter 1) as well

as the quantitative parameter through the

LEVEL/DEPTH

dial

(Parameter 2).

A low-pass filter effect or high-pass filter effect can be created with

Time

the manual filter or effect frequency filter depending on the

positioning of the

FREQUENCY

dial. Additionally, by combining

1 cycle =1/16, 1/8, 1/4, 1/2, 1/1, 2/1,

beat effects with the manual filter or effect frequency filter, a wide

4/1, 8/1, or 16/1 beat

range of effects can be created.

TYPES OF BEAT EFFECTS

4 FILTER

1 DELAY (One repeat sound)

In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, the

This function allows a delay sound with beat of 1/8, 1/4, 1/2, 3/4,

filter frequency is moved, greatly changing the sound

1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply. For

coloration.

example, When a 1/2 beat delay sound is added, four beats

become eight beats. Also, by adding a 3/4 beat delay sound, the

Example

rhythm becomes syncopated.

Example

Example

Original

Original

(4 beats)

(4 beats)

Frequency

1 c

5 FLANGER

1/2 delay

1/2 delay

In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat,

(8 beats)

(8 beats)

1 cycle of flanger effect is produced quickly and easily.

2 ECHO (Multiple repeat sounds)

This function allows an echo sound with beat of 1/8, 1/4, 1/2,

3/4, 1/1, 2/1, 4/1, 8/1, or 16/1 to be added quickly and simply.

For example, when a 1/1 beat echo sound is used to cutoff the

input sound, a sound in synch with the beat is repeated

together with fadeout.

Also, by adding a 1/1 beat echo to the microphone, the

microphone sound repeats in synch with the music beat.

6 PHASER

If a 1/1 beat echo is applied to the vocal portion of a track, the

In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat,

song takes on an effect reminiscent of a “round”.

1 cycle of phaser effect is produced quickly and easily.

Example

1 beat

1 beat

Cuts input

sound

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y

cle =1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat

Example

1 c

y

Short delay

cle =1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat

Example

Phase shift

1 c

y

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cle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat

EFFECT FUNCTIONS

7 REVERB

12 UP ROLL

Produces reverberation effect.

Records sounds at 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1

8 ROBOT

beats, and plays them repeatedly while continuously raising

Generates sound effect resembling that produced by a robot.

their pitch/key.

When ROBOT is applied to microphone sound, a voice-

changer effect is produced.

English

9 CRUSH

Allows rapid creation of cyclically changing “crush sound

effect” in beats of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1.

Example

Time

1 c

10 ROLL

Records sounds at 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1

beats and plays them repeatedly.

13 DOWN ROLL

Records sounds at 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1

beats, and plays them repeatedly while continuously lowering

their pitch/key.

11 REVERSE ROLL

Records sounds at 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1

beats and repeats them but in reverse order.

14 SEND/RETURN

By connecting a sampler or effector, a wide variety of other

effects can be created.

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Example

Original

Effect ON

1/1 UP ROLL

cle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat

Key rises and repeats

Example

Original

Example

Effect ON

Original

Effect ON

1/1 roll

Repeat

1/1 DOWN ROLL

Key lowers and repeats

Example

Original

Effect ON

1/1

reverse roll

Reversed repeat

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EFFECT FUNCTIONS

PRODUCING BEAT EFFECTS

Display example

Effect Name: DELAY

1 2 34

A BM

Effect Channel Select: CH 1

4

BEAT 2, 3

AUTO

MIDI

TAP

TAP

BPM

BPM value: 120 BPM

1

AUTO

%

mS

Parameter 1: 500 ms

Beat multiple: 1/1

2

3

TIME

LEVEL/DEPTH

5

ON/OFF

Beat effects allow the instant setting of effect times in synch with

4 Press the BEAT button (

,

) to select the beat multiple to

the BPM (beats per minute), thus allowing the production of a

which the effect is to be synchronized.

wide variety of effects in synch with the current rhythm, even

When

is pressed, the beat count calculated from the BPM

during live performances.

is doubled, and when

is pressed, the beat count

calculated from the BPM is halved (some effects also allow

3/4

” setting).

1 Set BPM measuring mode to AUTO to measure BPM (beats

The multiple of the selected beat (parameter 1 position) is

per minute).

displayed in seven sections on the display (see P. 12).

The BPM of the input music signal is detected automatically.

The effect time corresponding to the beat’s multiple is set

Whenever power is first turned ON, the function defaults to the

automatically.

[

AUTO

] mode.

Example: When BPM = 120

In the event the track’s BPM cannot be detected

1/1 = 500 ms

automatically, the display’s BPM counter will flash.

1/2 = 250 ms

Measurable range: BPM=70 to 180.

2/1 = 1 000 ms

It may not be possible to measure some tracks

5 Set the ON/OFF button to ON to enable the effect.

accurately.

Each time the button is pressed, the effect alternates ON/

In this case, press the

TAP

button and input the beat

OFF (whenever power is first turned ON, the function

manually.

defaults to OFF).

[Using the TAP Button for Manual BPM Input]

The

ON/OFF

button flashes when the effect is ON.

If the

TAP

button is tapped two times or more in synch with

Parameter 1

beat (1/4 notes), the BPM will be recorded as the average value

Rotating the

TIME

(

PARAMETER 1

) dial adjusts the temporal

recorded during that interval.

parameter (time) for the selected effect. (With some effects, this is

When BPM mode is set to [

AUTO

], tapping the

TAP

button

used for adjustments other than time parameters.)

will cause the BPM mode to change to the TAP mode, and

See P. 20 for details regarding the effect on parameter 1 of rotating

the interval at which the

TAP

button is pressed will be

the

TIME

(

PARAMETER 1

) dial.

measured.

When the BPM is set via the

TAP

button, the beat multiple

Parameter 2

becomes “

1/1

” (or “

4/1

”, depending on the effect selected),

and the time for 1 beat (1/4 notes) or 4 beats will be set as

Rotating the

LEVEL/DEPTH

(

PARAMETER 2

) dial adjusts the

the effect time.

quantitative parameter for the selected effect.

If the

TIME

dial is rotated while depressing the

TAP

button,

See P. 20 for details regarding the effect on parameter 2 of rotating

direct BPM can be set manually.

the

LEVEL/DEPTH

(

PARAMETER 2

) dial.

If the

TIME

dial is rotated while holding the

TAP

button and

AUTO

buttons depressed, the BPM can be set in 0.1 units.

2 Set the effect selector to the desired effect.

The display will show the name of the selected effect.

See P. 16 to 17 for details regarding the various effects.

3 Set the effect channel selector to the channel you wish to

apply the effect to.

The selected channel lights in the display’s channel name

area.

If [

MIC

] is selected, the effect will be applied to both

microphone 1 and microphone 2.

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EFFECT FUNCTIONS

MANUAL FILTER OPERATION

EFFECT FREQUENCY FILTER OPERATION

1 MANUAL FILTER

1 Effect frequency filter

The filter frequency is shifted, resulting in strong changes to

Sets the filter’s cutoff frequency, allowing the beat effect to be

the tone.

applied to a desired frequency band alone.

English

Rotating the dial to the right produces high-pass filter effects,

while rotating the dial to the left produces low-pass filter

Through

Through

effects.

FREQUENCY

Low-pass filter

High-pass filter

HPFLPF

Frequency Frequency

FREQUENCY

Beat effect

Beat effect

HPFLPF

Frequency

Frequency

2

FILTER

3

1

FILTER

FREQUENCY

3

FREQUENCY

2

The effect frequency filter is linked to the

FREQUENCY

dial. The

beat effect is applied only to the selected frequency band.

The manual effecter is linked to the

FREQUENCY

dial. The output

The function is not supported when SEND/RETURN is selected

sounds of the manual effecter become the input sounds for the

as the type of beat effect.

beat effect.

1 Press the FILTER button so that it lights.

When the beat effect type is set to ROLL, REVERSE ROLL, UP

Confirm that the

FILTER

button lights steadily.

ROLL, or DOWN ROLL, the beat effect’s output sound becomes

When flashing, press the button so that it lights. Each time

the input sound for the manual effecter.

the button is pressed, it alternates between flashing and

lighting steadily.

1 Press the FILTER button so that it flashes.

When power is first turned ON, defaults to steadily lighted.

Confirm that the

FILTER

button flashes steadily.

When it lights, press the button so that it flashes. Each time

2 Operate the beat effect.

the button is pressed, it alternates between flashing and

For details, see page 18.

lighting steadily.

3 Use the FREQUENCY dial to select the frequency to which

When power is first turned ON, defaults to steadily lighted.

you wish to apply the beat effect.

2 Use the effect channel select switch to choose the channel to

Rotate counterclockwise to apply the effect to low-range

which you wish to apply the effects.

sounds only. High-frequency sounds are set to through.

The name of the selected channel will appear in the display’s

Rotate clockwise to apply the effect to high-range sounds

channel name section.

only. Low-frequency sounds are set to through.

When [

MIC

] is selected, the effect will be applied to both

microphone 1 and microphone 2.

3 Use the FREQUENCY dial to adjust the filter’s cutoff

frequency.

Rotate counterclockwise to apply a low-pass filter.

Rotate clockwise to apply a high-pass filter.

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EFFECT FUNCTIONS

EFFECT PARAMETERS

Beat Effect (*1)

Name Beat Switch Parameter Parameter 1 (TIME dial) Parameter 2

(LEVEL/DEPTH dial) contents

Contents Setting Range (unit)

1 DELAY

Sets delay time of 1/8 to 16/1

Sets delay time. 1 to 4 000 (ms) Sets balance between original and

per 1 beat of BPM time.

delay sound.

2 ECHO (*2)

Sets delay time of 1/8 to 16/1

Sets delay time. 1 to 4 000 (ms) Sets balance between original sound

per 1 beat of BPM time.

and echo sound.

3 TRANS

Sets cut time of 1/16 to 16/1

Sets effect time. 10 to 16 000 (ms) Sets balance between original sound

per 1 beat of BPM time.

and effect sound.

4 FILTER

Cycle of cutoff frequency shift

Sets cycle for cutoff

10 to 32 000 (ms) Amount of effect increases when

is set in unit of 1/4 to 64/1

time shift.

dial is turned clockwise.

relative to 1 beat of BPM.

5 FLANGER

Cycle of flanger shift is set in

Sets cycle for

10 to 32 000 (ms) Amount of effect increases when

units of 1/4 to 64/1 relative to

flanger effect shift.

dial is turned clockwise. When dial is

1 beat of BPM.

turned fully counterclockwise, only

original sound is output.

6 PHASER

Cycle of phaser effect shift is

Sets cycle for phase

10 to 32 000 (ms) Amount of effect increases when

set in units of 1/4 to 64/1

effect shift.

dial is turned clockwise. When dial is

relative to 1 beat of BPM.

turned fully counterclockwise, only

original sound is output.

7 REVERB (*2)

Amount of reverberation is set

Sets amount of

1 to 100 (%) Sets balance between original sound

from 1 % to 100 %.

reverberation effect.

and effect sound.

8 ROBOT

Sets pitch of robot sound

Sets pitch of robot

–100 to +100 (%) Amount of effect increases when

effect within range of –100 %

sound effect.

dial is turned clockwise.

to +100 %.

9 CRUSH

Cycle of crush effect

Sets cycle for crush

10 to 32 000 (ms) Amount of effect increases when

movement is set to 1/4 to 64/1

effect shift.

dial is turned clockwise. When dial is

relative to a single beat of

turned fully counterclockwise, only

BPM.

original sound is output.

10 ROLL (*2)

Effect time is set as 1/16 to 16/1

Sets effect time. 1 to 4 000 (ms) Sets balance of original sound and

relative of 1 beat of BPM.

roll sound.

11 REVERSE

Effect time is set as 1/16 to 16/1

Sets effect time. 1 to 4 000 (ms) Sets balance of original sound and

ROLL (*2)

relative of 1 beat of BPM.

roll sound.

12 UP ROLL (*2)

Effect time is set as 1/16 to 16/1

Sets effect time. 1 to 4 000 (ms) Sets balance of original sound and

relative of 1 beat of BPM.

roll sound.

13 DOWN ROLL

Effect time is set as 1/16 to 16/1

Sets effect time. 1 to 4 000 (ms) Sets balance of original sound and

(*2)

relative of 1 beat of BPM.

roll sound.

14 SEND/

——Sets volume of RETURN input

RETURN

sound.

(*1) When the effect channel selector is set to [

CF.A

], [

CF.B

], or [

MASTER

], even if the effect monitor is turned ON, if the selected channel’s

sound is not output to the master output, the effect sound will not be heard.

(*2) When effect is disabled (OFF), the effect sound will not be heard, even if monitor is set to effector.

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