Sony STR-SE501: Customizing Sound Fields

Customizing Sound Fields: Sony STR-SE501

Table of contents

background image

33

GB

Enjoying Sur

round Sound

Customizing Sound Fields

By adjusting the surround parameters and the tone

characteristics of the front speakers, you can customize

the sound fields to suit your particular listening situation.

Once you customize a sound field, the changes are stored

in memory indefinitely (unless the receiver is unplugged

for about two weeks). You can change a customized

sound field any time by making new adjustments to the

parameters.

See the table on page 36 for the parameters available in

each sound field.

To get the most from multi channel

surround sound

Position your speakers and do the procedures described

in “Multi Channel Surround Setup” starting on page 16

before you customize a sound field.

Adjusting the surround parameters

The SUR menu contains parameters that let you

customize various aspects of the current sound field. The

settings available in this menu are stored individually for

each sound field.

1

Start playing a program source encoded with multi

channel surround sound.

2

Press SUR.

The button lights up and the first parameter is

displayed.

3

Press the cursor buttons (

 or 

) to select the

parameter you want to adjust.

4

Turn the jog dial to select the setting you want.

The setting is stored automatically.

Effect level (EFFECT)

Initial setting : (depends on sound mode)

This parameter lets you adjust the “presence” of the

current surround effect.

Wall type (WALL)

Initial setting : midpoint

When sound is reflected off soft material, such as a

curtain, the high frequency elements are reduced. A hard

wall is highly reflective and does not significantly affect

the frequency response of the reflected sound. This

parameter lets you control the level of the high

frequencies to alter the sonic character of your listening

environment by simulating a softer (S) or harder (H) wall.

The midpoint designates a neutral wall (made of wood).

Reverberation (REVB.)

Initial setting : midpoint

Before sound reaches our ears, it is reflected

(reverberated) many times between the left and right

walls, ceiling, and floor. In a large room, sound takes more

time to bounce from one surface to another than in a

smaller room. This parameter lets you control the spacing

of the early reflections to simulate a sonically larger (L) or

smaller (S) room.

• The reverberation can be adjusted from REVB. S. 1 ~

REVB. S. 8 (short) to REVB. L. 1 ~ REVB. L. 8 (long) in

17 steps.

• The midpoint (REVB. MID) designates a standard room

with no adjustment.